Characters (Calthoria Series)
(In Order of Appearance)
Human - 37 years of Age
Appearance: Shoulder length wavy dark brown hair, thin side-burn going to beard and mustache, green eyes, and clef chin. Wears red stained metal with gold lining.
Weapon: A large Claymore sword that glows slightly crimson as he wields it.
Personality: Kind, Strong, haunted past. He seeks revenge and is resilient about making friends.
Human - 13 years of age
Appearance: Medium blond hair and blue eyes.
Personality: Desperate, lost, hungry. She is a young girl, alone, with no parents, trying to make on her own.
Wizard – 937 years of age
Appearance: Salt and pepper hair down past his shoulders in a tangled mess. Clean shaved. Wears orange robes that are so dirty and faded that they appear brown. Carries around a zylek for a weapon to help aid in channeling magic.
Personality: Sarcastic, witty, arrogant. He speaks his mind and thinks he's better than everyone else.
Kheshlar - 320 years of age
Appearance: Bright Blond hair, electric gray-blue eyes, thin eyebrows, cunning smile especially when the stars are about. Pointed chin and high cheek bones with the fullest bosom of all the kheshlars. She wears midnight blue chainmail under golden bronze and blue hued plate mail.
Weapon: Large steel hammer with spike on backside.
Personality: Kind, generous, sad. She doesn't like the draeyks, and loves her sister. She wants to get to know humans and is more open minded than other kheshlars.
Human - 28 years at death
Appearance: Straight glossy brunette hair just below her shoulders. Firm lips with bottom lip twice the size as her top and swirling chocolate eyes.
Personality: Loving, and caring.
Human – 10 at death
Appearance: Shaggy brown hair, son of Searon.
Personality: Kind, mischievous.
Undead kheshlar - 420 years of age
Appearance: Long pearl white hair in waves that flows past her buttocks, dark black eyes, medium white eyebrows. A sinister smile when she is amused. Her bosom is also fuller than most of the kheshlars, yet not as full as Starlyn's. Tight black plate mail on top with silver and black leggings on her thighs. Her boots are tall past her knees with three spikes like daggers extruding from both boots.
Weapon: A long Flamberge with black hilt and gems.
Personality: Went dark/evil when trying to save her mother and diving into dark magic. When the kheshlars stopped her, she became enraged and she is on a vengeance to all kheshlars, except her sister, Starlyn.
Human - 26 years of age
Appearance: Long straight black hair, pointed jaw, clean cut face, slanted nose. Leather armor.
Weapon: sword with diamonds encrusted.
Personality: Laid back, family loving, stoner.
Kheshlar – 420 years old
Appearance: Shining silver hair, gray eyes,
Info: Leader of the high kheshlars in the hidden cities outside of Sudegam.
Personality: Strong, confident.
Kheshlar - 220 years of age
Appearance: Redheaded with high cheek bones and few freckles.
Weapon: Kheshlarn Bow
Personality: Quiet, kind, infatuation with Starlyn.
Human - 26
Appearance: Fiery hair and freckles, kind and gentle, yet fiery temper. Andron's wife.
Personality: Hot tempered, fiery.
Human – 9
Appearance: Fiery red hair and freckles. Andron’s daughter.
Human – 5
Appearance: Long black hair, freckles. Andron’s daughter.
Human – 1
Appearance: baby with few red hairs.
Human - 23
Appearance: A blond dancer from the dancing donkey. Holds the seed of fire.
Human - 22
Appearance: A brunette dancer from the dancing donkey.
Human - 35 years of age
Birthplace - Legain
Appearance: Ebony Skinned, Thick black beard, double wide appearance with broad shoulders and large belly. Thick and big boned, full of hearty muscle. Bushy Eyebrows, and a faint scar from his left eye to his jaw. Purple glinted Scale mail.
Weapon: Ball spiked Mace.
Human - 22
Appearance: Ebony skinned, long black hair. Xython's sister. Small rounded nose, large lips, piercing brown eyes.
Shronan Onderon (Sh’on): (Sh-ro-naun On-der-on / Sh--on)
Mage - age unknown
Appearance: Long straight blond hair, green eyes, green robes, dark green magic.
Weapon: Molecule based magic
Personality: Level headed, smart, wise, calm, kind.
Human – 22
Appearance: White hair, silver eyes. Guard at Legain.
Human - 30 years of age
Appearance: Dirty blond hair, bushy eyebrows, extremely long eyelashes, large mole on his forehead above his left eye as a birthmark. Has blue and silver plate mail.
Weapon: Silver hilted Rapier. As well as learned magic he can cast from his left hand.
Personality: Leader, kind, compassionate.
Human - 38 years of age
Appearance: Bronze hair and gray eyes. His jaw long and pointed as well as his nose, and a half moon scar above his right eye. His eyes are slanted with long eyelashes.
Human – 19
Appearance: black hair, coppery skin, and bright brown eyes. Maid to Noraes.
Human – 26
Appearance: Bronze chainmail, short red hair.
Weapon: Long Sword
Human – 41
Appearance: Gold Hair, beady eyes.
Weapon: Staff with small spiked flail balls on each side.
Human – 50
Appearance: Thick orange and white beard.
Human – 57
Appearance: Gray hair and beard.
Human – 46
Appearance: Green, black, and white kilt.
Human – 39
Apearance: Medium chestnut hair. Red, black, and white plaid kilt.
Human – 37
Appearance: Black hair & beard.
Human – 28
Appearance: Spiked blond hair with a large gold hoop earring. Captain of Augealia.
Kheshlar - 420 years of age
Appearance: Long black hair, muscular shoulders. Was once the lover of Arria before she became an undead kheshlar. He is the right hand of the kheshlarn king.
Weapon: Two long curved daggers.
Kheshlar – age unknown
Appearance: Straight blond hair to shoulders with silver locks blending in. He is the king of Sudegam.
Wood Kheshlar - 320 years of age
Appearance: Long straight dark brunette hair, deep green eyes, dark green and silver armor over chainmail.
Weapon: Kheshlarn longbow sung from the trees.
High Kheshlar - 520 years of age
Appearance: Chocolate skinned, brown eyes, and straight black hair to her shoulders with long eyelashes.
Weapon: Two long double bladed daggers, and brown magic.
Wizards appear like men but as they have been around for so long, most wear robes instead of armor and have long black to gray hair if not white. They must channel their power through a device such as a staff or zylek in order to control it. The magical ability they are born with, yet with so much power inside of them they are dangerous if they cannot tame it.
Unlike wizards, spellcasting to become a Mage can be learned. Most are born with a small spark and can learn to define and tune it. Yet their power is so far less than the wizards that they need no device to channel the energy, and can instead shoot straight from their hands.
Warlocks are wizards or mages that turn to dark magic with a selfish desire of power. Even without the strength of a wizard before turning, they can become powerful warlocks because dark magic is stronger, but it comes with a price.
Necromancers are magic users that study specifically in raising the dead. Most of them tend to lean toward dark magic, but there have been cases of “good” necromancers.
High Kheshlars: (K-hesh-lars)
High Kheshlars live in the cities within the forest on the eastern side of Calthoria, most dwell in its capital of Sudegam where the kheshlarn King sits. They are oldest and wisest of the species, and have tall diamond shaped ears that match the leaves of some bushes. Their life is everlasting so long as poison or blade doesn’t claim them.
Wood kheshlars make homes within the forests, although much of their nature was lost in the last few hundred years, as nobody has seen any come from their dwellings except Anaela, and her memory fails her after being ambushed by a squad of draeyks and found by Starlyn. She has never been able to find her way back home. Deemed the best archers in existence.
Reptilian creatures with long snouts, sharp teeth, and tails. Black and scaly in appearance, some with spots of color on their underside. Stand tall on two legs like men, wielding mostly axes as they fight. A few can hold crossbows. Some believe them to be a long descendant of the long extinct Dragons.
Ram like creatures with horns spiraling from their large forehead towards their jaw black in color. They stand short on two legs at only five feet with leathery blue skin and splendorous muscles. Some have learned the art of magic and all have mastered the short sword, some carry maces and others bows.
Crystal appearing beings. Cannot be seen well as they are transparent like crystal.
Nacropi: (Na-c-row-pie / Na-c-row-piss)
A Nacropis is a larger than human-sized scorpion, brought back from a dead scorpion by a necromancer. Not much is left except for their bloodlust; they come in all shades and sizes, depending on the original scorpion.
Land & Cities
(In order of appearance)
The large landmass that is surrounded by ocean and everything takes place.
The capital of the kheshlars deep in the western forest. Their king lives there and most of the population of high kheshlars.
Capital city of the draeyks. Northwest corner of Calthoria.
Lenor Lake: (Len-or)
A large lake in the southeast that a large battle between humans and daerions took place hundreds of years in the past.
A medium village in the north just below the sea at a bay. Famous for their growing of Klitheaur leaf, a weed that has many qualities of healing and soothing of pains, as well as the soothing of stress. When smoked in a pipe it relieves stress, pains, and gives a sense of bliss.
Teyyuar Desert: (Tey-yar)
A small desert south of the Shayli Mountains. It is often crossed when going from southern to northern villages.
Brekaes Noielyna: (Breck-ace Noy-lena)
A lost kheshlarn city. Palaces and buildings of stone everywhere, many that appeared like rocks themselves rather than stone. A different type of kheshlars lived there rather than wood or high, although the idea of them have been lost.
Once only a large village, now a strong neighboring city of Legain and ally. Located in the south of Calthoria.
Large human city on the South Eastern side of Calthoria. It is governed strong and was the home city of both Searon and Noraes.
A small village on the southern side of Calthoria below the great kheshlarn forest. Buildings of mostly rustic stone of gray and tan. Since it is the border village it gets raided from time to time by daerions. It has a pub called, The Dancing Donkey that is full of upbeat music and dancers.
A small village in the north of Calthoria below Nygenquy before the bay. Made of wood with a gate of tree trunks.
A small village above Gythero, but below Igurilena in northern Calthoria before the bay.
City in north Calthoria just above the village of Guerettos on the bay.
A small village above Nygenquy, but below Guerettos in northern Calthoria before the bay.
A large city on the southern side of Calthoria down the southern path from Erdunadir. It rests on the ocean and is largely a tourist spot for those wishing to see the vast ocean.
Province of land in the south of Calthoria, containing both Legain and Tiermerra.
Village of the Robin, where Searon met Charlotte, located near the mountains on the east above Legain.
Shayli Mountains: (Shay-l-i)
A mountain range on the eastern side consisting of three peaks from west to east, sometimes used as an easier path to travel between the southern and northern territories.
Aedth Desert: (A-deth)
East of the Benora mountains, the largest desert in Calthoria. It is vastly unexplored. Nicknamed a death desert.
Benora Mountains: (Bee-nora)
Exceedingly large mountain range on the furthest east explored in Calthoria that ranges near the top of the land all the way south.
(In order of appearance)
channel of energy - A wooden or metal staff, crafted to control magic that wants to release from the body of a wizard or warlock.
Purple flowers, helpful with healing, rare ones are deep blue with green lining near the stem and are more potent for healing.
A weed that grows generously in the northern cities, used for healing and relaxation when smoked with tobacco in a pipe.
A board game much like chess, but more detailed with different types of warriors to take the field.
Green leaf, Mix it with water and crush to lightly slather over external wounds.
Red leaf. Mix it with wine and feed to somebody for healing internal wounds.
Blue leaf. Mix with pipe tobacco to prevent fatigue before a battle.
Purple leaf. Mix a small amount with pipe tobacco to relax you after a battle and numb injuries.